Computer Lab, Esports & Training Room

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After-Order Care
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your after-order logistics like
delivery and installation.
Ready to speak with a project expert? Call 1-800-260-2776 or
with a specialist now.
Ways we can help
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Expert Consultation
We'll help plan your spaces around your specific educational goals.
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Project Management
We'll use a proven process to seamlessly handle every step of your project, no matter its size.
icon medical grade
After-Order Care
We'll thoughtfully manage your after-order logistics like delivery and installation.
Ready to speak with a project expert?
Call 1-800-260-2776 or
with a specialist now.

The Role of School Computer Labs, Training Rooms, and Esports Spaces with Online Learning

A school computer lab now has many names associated with it, like learning commons, learning lab, digital commons, training room, or even an esports arena. Yet, whatever the name might be, all describe spaces that integrate technology with education. This blended learning style comes in many forms and evolves as students advance grade levels.

Depending on the school, these spaces can be designed within libraries or as independent spaces. They can serve as the hub for school technology, giving students and faculty access to printers, scanners, copiers, desktop computers, and more. These spaces are functional, and can also be brought to classrooms with mobile carts serving as the liaison.

Online learning is a tool that can supplement in-person instruction. Computer labs, training rooms, and esports spaces provide the resources to facilitate that learning and collaboration with full-size monitors, internet access, and individual workstations. Students benefit from the ergonomic benefits of an adjustable desktop computer, minimizing “tech neck” that can happen by looking down at personal devices.

Computer labs are typically introduced in elementary schools, with the curriculum varying based on the grade level. Students in kindergarten may have limited knowledge of computers based on their experience at home, and many may associate computers as a source of entertainment rather than a complex learning tool. The progression through grade levels introduces students to spreadsheets, slide show presentations, formatting graphics, databases, plus so much more. In high school, students can learn coding, website development, graphic design, and video editing.

The function of these spaces can vary from school to school. They can be the primary resource for personal devices and other technology, or places for supplemental online learning, or a combination of the two. As technology continues to evolve and weave its way through our lives, they must also evolve to support the needs of students and faculty.

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